AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Houdini production studio destruction fx9/23/2023 ![]() What supervisors/directors look for in destruction shots Adding non-simulated construction detail & "guts" Extra environmental simulation elements Simulation layering workflows to gradually increase detail and keep things manageable ![]() Building Houdini HDAs to create reusable tools Transferring animation between Maya & Houdini Maya nCloth & Houdini cloth simulation for base destruction deformation Manual deformation techniques for base destruction deformation Bullet rigid body solver technical setup Advanced Houdini attribute control/usage Preparing models for fracturing/simulation Fracturing techniques to achieve various types of natural breaks Real-world construction and destruction analysis *For classes with less than 6 students feedback may be provided during the live Q&A session. He's currently an FX Lead on Pacific Rim: Uprising and his previous work include Jurassic World, Transformers: Age of Extinction, Captain America: The Winter Soldier, and many other destruction-heavy projects. He's worked at Double Negative, Industrial Light & Magic, Blue Sky Studios, Tippett Studio, and Framestore NY. He is a seasoned FX Technical Director specializing in destruction, with nearly 10 years experience. By the end of the class, you will have a feature-film-quality destruction shot for your demo reel! While there may be a few other smaller homework tasks, most of the course will focus on adding layers of detail and refinement to our main shot week-to-week. Over the course of the 8-week class we will be developing and refining 1 major destruction shot. The lessons will focus on workflows that allow you to address notes quickly and accurately. Houdini’s Apprentice education edition software is available as a free download and is all you will need to take this course.Mastering Destruction course will demonstrate highly effective production-proven techniques for getting beautiful work done quickly, give you an in-depth technical working knowledge of Houdini fractures and rigid body simulations. *NOTE: Students can still take the course with a computer that has less performance, but the computations will take longer and some simulations won’t be as high resolution due to RAM limitations. By the end of this course, students should feel confident in developing, problem-solving, and tackling a wide variety of water types effects and have good production-ready knowledge of and working practices for Houdini Fluid. ![]() All of the materials covered will culminate in the “Hero” large-scale simulation shot that will be a showcase piece. In this course, students will learn various techniques like creating a custom emitter tool, generating fluid-based velocity fields to drive simulations, utilizing pumps and since, custom fluid meshing network, deep dive into white water simulations, and post-processing big data sets. Students will learn and explore the fundamental fluid fx theories, and implement this knowledge first-hand by creating a wide variety of water-based FX such as waterfall, pipe bursts, fountains, blood, and more. This course is designed to equip artists with production-ready knowledge of fluid workflow in Houdini, and is a perfect next step for many students who have taken the Intro to FX Using Houdini course. This Houdini FLIP Masterclass tackles the exciting subject of creating a large-scale water simulation commonly seen in VFX and film industry today.
0 Comments
Read More
Leave a Reply. |